Lead Software Developer at Cheritz [2015.06 – 2018.04]

Led development for the first iteration of the mobile dating simulation game, The Ssum. Planned agile development team sprints using Jira and assigned and tracked work of junior developers.

Led development for Mystic Messenger using Unity, which won the 2017 Best Indie Game Award. Led backend infrastructure design and sole architect of the game and lead developer upon release. Made custom native implementations, such as an image picker, for iOS and Android builds. Implemented client side and server side game asset update feature.
Game authentication API implemented with Flask using AWS Cognito and the data management API was integrated with AWS DynamoDB due to varying data schemas that came with each event and DLC. User data stored in a MySQL server and game assets stored on AWS S3 with a CloudFront endpoint with caching and invalidation to optimize downloads.

Sole web developer for supporting game information sites using Laravel. Each game website had a custom design that was fully responsive and were implemented using Sass and Compass, no UI library nor framework. Web assets were minified and cached and hosted through AWS CloudFront for faster page loads.


